File List

Here is a list of all files with brief descriptions:
contrib/gel/vsrl/vsrl_3d_output.cxx [code]
contrib/gel/vsrl/vsrl_3d_output.h [code]
contrib/gel/vsrl/vsrl_dense_matcher.h [code]This is a base class for various dense matchers
contrib/gel/vsrl/vsrl_diffusion.cxx [code]
contrib/gel/vsrl/vsrl_diffusion.h [code]
contrib/gel/vsrl/vsrl_dynamic_program.cxx [code]
contrib/gel/vsrl/vsrl_dynamic_program.h [code]
contrib/gel/vsrl/vsrl_image_correlation.cxx [code]
contrib/gel/vsrl/vsrl_image_correlation.h [code]
contrib/gel/vsrl/vsrl_intensity_token.cxx [code]
contrib/gel/vsrl/vsrl_intensity_token.h [code]This token represents an element which has a single value associated with it
contrib/gel/vsrl/vsrl_manager.cxx [code]This program was written to test the Dense Matching software
contrib/gel/vsrl/vsrl_manager.h [code]
contrib/gel/vsrl/vsrl_menus.cxx [code]Menus for use with the vgui_dense_matcher_test program(s)
contrib/gel/vsrl/vsrl_menus.h [code]Menus for use with the vgui_dense_matcher_test program(s)
contrib/gel/vsrl/vsrl_null_token.cxx [code]
contrib/gel/vsrl/vsrl_null_token.h [code]This is a token that is used to represent a null assignment
contrib/gel/vsrl/vsrl_parameters.cxx [code]
contrib/gel/vsrl/vsrl_parameters.h [code]
contrib/gel/vsrl/vsrl_point_picker.cxx [code]
contrib/gel/vsrl/vsrl_point_picker.h [code]
contrib/gel/vsrl/vsrl_point_picker_sptr.h [code]
contrib/gel/vsrl/vsrl_raster_dp_setup.cxx [code]
contrib/gel/vsrl/vsrl_raster_dp_setup.h [code]This class will take a vsrl_image_correlation class and a given y value to define which raster is to be used
contrib/gel/vsrl/vsrl_region_disparity.cxx [code]
contrib/gel/vsrl/vsrl_region_disparity.h [code]Routines to calculate disparity based on regions rather than pixels
contrib/gel/vsrl/vsrl_results_dense_matcher.cxx [code]
contrib/gel/vsrl/vsrl_results_dense_matcher.h [code]
contrib/gel/vsrl/vsrl_saliency_diffusion.cxx [code]
contrib/gel/vsrl/vsrl_saliency_diffusion.h [code]
contrib/gel/vsrl/vsrl_step_diffusion.cxx [code]
contrib/gel/vsrl/vsrl_step_diffusion.h [code]
contrib/gel/vsrl/vsrl_stereo_dense_matcher.cxx [code]
contrib/gel/vsrl/vsrl_stereo_dense_matcher.h [code]
contrib/gel/vsrl/vsrl_token.h [code]In a dynamic programming problem we are given the task of assigning one set of tokens to another set of tokens
contrib/gel/vsrl/vsrl_token_saliency.cxx [code]
contrib/gel/vsrl/vsrl_token_saliency.h [code]This class is used to determine the saliency of a particular pixel
contrib/gel/vsrl/vsrl_window_accumulator.cxx [code]
contrib/gel/vsrl/vsrl_window_accumulator.h [code]This program will allow for efficient accumulation for a rectangular window that goes across an array

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